Xcode 버전이 업그레이드 되고 M1 CPU를 지원하게 되면서 lipo때 오류가 나는 경우가 있어서 빌드에 주의해야 한다.
코드
Run Phase 또는 아카이브 시 등에 적용해 사용한다.
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-Universal# Make sure the output directory existsmkdir -p "${UNIVERSAL_OUTPUTFOLDER}"# Next, work out if we’re in SIMULATOR or REAL DEVICExcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean buildxcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build# Step 2. Copy the framework structure (from iphoneos build) to the universal foldercp -R "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework" "${UNIVERSAL_OUTPUTFOLDER}/"# Step 3. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directoryBUILD_PRODUCTS="${SYMROOT}/../../../../Products"cp -R "${BUILD_PRODUCTS}/Debug-iphonesimulator/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule/." "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/Modules/${PROJECT_NAME}.swiftmodule"# Step 4. Create universal binary file using lipo and place the combined executable in the copied framework directorylipo -create -output "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_PRODUCTS}/Debug-iphonesimulator/${PROJECT_NAME}.framework/${PROJECT_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework/${PROJECT_NAME}"# Step 5. Convenience step to copy the framework to the project’s directorycp -R "${UNIVERSAL_OUTPUTFOLDER}/${PROJECT_NAME}.framework" "${PROJECT_DIR}"# Step 6. Convenience step to open the project’s directory in Finderopen "${PROJECT_DIR}"